Design and Construction of a Small Ammonia Heat Pump (Mechanical Project)

Posted by Unknown On Friday 28 November 2014 0 comments
In view of the fact that most of the synthetic refrigerants, in case of leakage or release, are harmful to the environment by contributing in global warming or depleting stratospheric ozone layer, many research works have been done recently to find alternative refrigerants posing no or negligible threat to the environment.
Among alternative refrigerants, ammonia, a natural refrigerant with zero Global Warming Potential (GWP) and Ozone Depletion Potential (ODP), can be a sensible choice.Although ammonia has been used for many years in large industrial systems, its application in small units is rare.
In this project a small heat pump with about 7 kW heating capacity at -5 °C and +40 °C evaporation and condensation temperatures is designed and built to work with ammonia as refrigerant. The heat pump is expected to produce enough heat to keep a single-family house warm in Sweden and to provide tap hot water for the house.
After successful completion of this project, it is planned to install the heat pump in a house to test it throughout a heating season to study its performance in real working conditions. Since ammonia is flammable and toxic in high concentrations, the refrigerant charge is tried to be kept low in the heat pump to reduce the risk of fire or poisoning in case of unwanted release of refrigerant to the surroundings. The compact design of the heat pump helps reducing the refrigerant charge. Besides, considering the limited space normally reserved for installation of a heat pump in a house, the compact design of the heat pump is necessary.
Source: KTH
Author: A Monfared, Behzad
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Accurate measurements from sensors measuring the vehicle’s lateral behavior are vital in today’s vehicle dynamic control systems such as the Electronic Stability Program (ESP). This thesis concerns accurate plausibilisation of two of these sensors, namely the yaw rate sensor and the lateral acceleration sensor.
The estimation is based on Kalman filtering and culminates in the use of a 2 degree-of-freedom nonlinear two-track model describing the vehicle lateral dynamics. The unknown and time-varying cornering stiffnesses are adapted while the unknown yaw moment of inertia is estimated.
The Kalman filter transforms the measured signals into a sequence of residuals that are then investigated with the aid of various change detection methods such as the CuSum algorithm. An investigation into the area of adaptive thresholding has also been made.
The change detection methods investigated successfully detects faults in both the yaw rate and the lateral acceleration sensor. It it also shown that adaptive thresholding can be used to improve the diagnosis system. All of the results have been evaluated on-line in a prototype vehicle with real-time fault injection.
Source: Linköping University
Author: Wikström, Anders
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Speech To Text Conversion using Java API

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Speech Recognition is the process of converting spoken input to digital output, such as text. Speech recognition systems provide computers with the ability to listen to user speech and determine what is said.
The Speech Recognition process can be divided into these four steps:
  1. Speech is converted to digital signals.
  2. Actual speech sounds are extracted from the sounds (based on energy of the sounds).
  3. The extracted sounds are put together into ‘speech frames.’
  4. The speech frames are compared with words from the grammar file to determine the spoken word.
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Design of Shopping Mall Management System

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Project Description:
In this project, we will be designing a simple shopping mall using object oriented technology. The  mall will provide a soothing shopping experience for customers, while at the same time allowing us to explore design patterns and other features object oriented technology.
The requirements:
The system will allow more than one shop owner to set up different shops, to sell various products  under one roof i.e. mall. The concept, at its very basic, provides for an environment that allows  the following:
• Shop Owner:
o Any person wishing to setup shop in the mall can send a proposal to the mall owner.
o The mall owner approves the proposal and confirms the deal.
o Shop owners can then setup and maintain their own shop(s) in the Mall.
• Customers:
o Customers when enter the mall have to authenticate themselves on a central server.
o After authentication, the customer is allocated a shopping cart and can enter a particular shop of his/her choice for shopping.
o After entering a shop, customer can brows through the products available in the shop, can select  some of them and put into the shopping cart.
o Customer can anytime change the items in the cart either by adding new items or by removing existing items. Customer proceeds towards the payment counter. Finalize product list of items he finally wish to buy and make the final payment.
o He/She then leaves the shop and can either enter another shop or leave the mall.
• The prototype presented allows customers to purchase products from all the shops in the Mall
Source: IITB
Authors: Kamlesh Laddhad | Akshay Ukey
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Thanks to advances in wide-area network technologies and the low cost of computing resources, Grid computing came into being and is currently an active research area. One motivation of Grid computing is to aggregate the power of widely distributed resources, and provide non-trivial services to users. To achieve this goal, an efficient Grid scheduling system is an essential part of the Grid. Rather than covering the whole Grid scheduling area, this survey provides a review of the subject mainly from the perspective of scheduling algorithms. In this review, the challenges for Grid scheduling are identified.
First, the architecture of components involved in scheduling is briefly introduced to provide an intuitive image of the Grid scheduling process. Then various Grid scheduling algorithms are discussed from different points of view, such as static vs. dynamic policies, objective functions, applications models, adaptation, QoS constraints, strategies dealing with dynamic behavior of resources, and so on. Based on a comprehensive understanding of the challenges and the state of the art of current research, some general issues worthy of further exploration are proposed.
Source: Queen’s University
Author: Fangpeng Dong and Selim G. Akl
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Android Environment Security

Posted by Unknown On Tuesday 25 November 2014 0 comments
In modern times mobile devices are a increasing technology and malicious users are increasing as well. On a mobile device it often exist valuable private information that a malicious user is interested in and it often has lower security features implemented compared to computers. It is therefore important to be aware of the security risks that exist when using a mobile device in order to stay protected.
In this study information about what security risks and attacks that are possible to execute towards a mobile device running Android will be presented. Possible attack scenarios are attacking the device itself, the communication between the device and a server and finally the server.
Source: Linnaeus University
Author: Andersson, Gustaf
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The main objective of this work is to collaborate with the Service Composition Tool investigation in the School of Mathematics and Systems Engineering technology at Växjö University.
The school is focusing its efforts in the software engineering technology. Presently one of the most promising ways to improve the software development is to look at various possible solutions to create advanced systems, based in adaptive code theory, that are able to make decisions without the aid of a human user.
These advanced systems will be able to change their behavior in function of several extern parameters or conditions. We will collaborate to that target, investigating the Aspect oriented Programming paradigm as a possible tool, implementing an adaptive code application using different technologies. We will then compare them so as to determine which one could help us create this kind of systems.
Source: Växjö University
Author: Galindo, Noel
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how to create a 3d images

Posted by Unknown On Thursday 30 October 2014 1 comments
Curious about 3D technology and visual effects? Did you know that you can easily make your own 3D photos on your own computer? With a pair of red-blue 3D glasses, a digital camera, and some photo editing software, you too can make your very own three-dimensional photographs, also known as anaglyphs. See Step 1 below to get started!

Method 1 of 2: Photoshop Method

  1. Make 3D Photos Step 1.jpg
    1
    Find a subject. If you cannot take two pictures at once (say, with a stereo camera, or with two similar cameras), then make sure your subject has almost no movement between shots. Scenes that have a lot of depth and that are photographed without blur in the foreground and background make the best 3D shots.
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  2. Make 3D Photos Step 2.jpg
    2
    Take two photos of the same scene, moving the camera at least 2 inches horizontally. It's not critical that you make the boundaries exactly match, but it is critical for many shots that both photos are close to perfectly horizontal. It would be a good idea to use a tripod with a level.
    • Name your files "right" and "left" for easy distinction.
  3. Make 3D Photos Step 3.jpg
    3
    Open your images separately in Photoshop.
  4. Make 3D Photos Step 4.jpg
    4
    Select the right image by clicking the Select tab at top and clicking All, or by using CTRL-A.
  5. Make 3D Photos Step 5.jpg
    5
    Copy the right image. After you've selected the right image, you can copy it either by clicking the Edit tab at top and clicking Copy, or by using CTRL-C.
  6. Make 3D Photos Step 6.jpg
    6
    Open the left image. You can close out the right image by clicking the smaller, gray X in the upper right corner (but not the large red X).
  7. Make 3D Photos Step 7.jpg
    7
    Paste the right image onto the left image. Click Edit at the top and then Paste, or use CTRL-V.
  8. Make 3D Photos Step 8.jpg
    8
    Know your layers. Now that you've pasted the right image on top of the left image, the left image contains layers, which you can see on your right-hand toolbar under the layers tab. The right photo is Layer 1; the left photo is still listed as Background.
  9. Make 3D Photos Step 9.jpg
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    Double-click Layer 1 to bring up the Layer Style Box.
  10. Make 3D Photos Step 10.jpg
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    Under Advanced Blending and Channels, uncheck R. This will keep all the Red in the right photo unblended. Click OK. You'll notice red-cyan strokes on your photo now.
  11. Make 3D Photos Step 11.jpg
    11
    Double-click Background. You're going to make this into Layer 0. Just click OK on the box that comes up.
  12. Make 3D Photos Step 12.jpg
    12
    Grab the move tool. This should be the top-most arrow on your toolbar at the left.
  13. Make 3D Photos Step 13.jpg
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    Choose a focal point. Where you place your focal point will effect how your photo looks 3D. To have a sort of "backwards and forwards" depth, choose one that's at about the middle - not too far in the background, but not directly in the foreground, either.
  14. Make 3D Photos Step 14.jpg
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    Using the move tool, drag the red portion of your focal point over to its counter part in the other image. Your focal point shouldn't have any crazy red or cyan strokes directly around it.
  15. Make 3D Photos Step 15.jpg
    15
    Crop off the leftovers. Grab your crop tool and select the portion of the image that includes both colors. Exclude the strip of bright red or cyan around the border that you generated when you matched up focal points.
  16. Make 3D Photos Step 16.jpg
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    Save your file.
  17. Make 3D Photos Step 17.jpg
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    View the photo with 3D glasses, keeping the red lens over the left eye.You should be able to view the image on your computer or on a printed sheet.

Method 2 of 2: Free 3D Photo Maker

  1. Free3DPhotoMaker.JPEG
    1
    Download a free 3d photo maker online.
  2. Make 3D Photos Step 19.jpg
    2
    Select input images. You need to take two shots of a still set object captured with a small horizontal shift. Usually the distance must be about 2 to 3 inches to create the correct effect.
    • Exclusive feature: You can make a 3D picture out of one source image file. Just check the "Use single image" box.
  3. Make 3D Photos Step 20.jpg
    3
    Select the output location. Name your new file.
  4. Make 3D Photos Step 21.jpg
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    Select True Anaglyph on the drop menu.
  5. 5
    Click the Make 3D button.
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Tips

  • Having a stereo camera, or two identical cameras, to take two pictures side-by-side gives you a lot more flexibility, because you get full color results, and you can take objects in motion, even ones moving very fast.
  • You should ideally move the camera 2 cm for every 1 m to the subject for the best effect. For instance, if your subject is 3 meters away, move your camera 6 cm for the next shot.
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